Hello everyone!
The last weeks I decided to update my Bandicam version from 1.81 to 1.95, and I regret it because of an annoying bug. Today I have tested the newest version 2.0, and the same bug is still there. I will say what I'm talking about.
If I set a FPS limit, for example 35 FPS, the number is stuttering really much. It's not stable, it's often very fast switching from (for example) 42 to 35 FPS. I have tested this with different games on different PCs with different Bandicam versions, it's 100% a current bug.
I have made a video about this, sadly Youtube has compressed it to death, but I hope you see what I mean: https://www.youtube.com/watch?v=Vim_UMXSIMM
You will ask me, why is this a problem? It has two major reasons for me:
1. The unstable FPS limit causes tearing, I have seen this very heavily for example in Sonic Generations. For people who don't know what tearing is: https://en.wikipedia.org/wiki/Screen_tearing
2. I'm using the FPS feature to reduce CPU and GPU load as well, so this is counterproductive. Even if it's not very huge, but it shouldn't be a reason to not fix this. In summer this feature is really so useful.
Yes, I have turned of everything like V-Sync in every game, and tested if with different configurations. Believe me, I'm really not stupid Version 1.81 is completely unaffected from this problem, when I have tested version 1.95 and 2.0, the problem was there. It looks like that it's a problem with your fix of very low fps for a few seconds after a loading screen. Dear developers, I hope you can find and fix the problem! I would love to upgrade to a newer Bandicam version without suffering from a half-broken FPS limit feature.
Thank you so much in advance!