Dear Bandicam team,
i recently discovered an issue, when i try to record games, which are using DLSS3 or Frame Generation. It seems like Bandicam or the codec i'm using (MagicYUV) is only recording the "real" frames and not the AI-generated ones. The result is light flickering in the recorded video. I'm currently uploading a video of "Hogwarts Legacy", which is a better example (can show you later), but for now, i can only show you my recent video of "Cyberpunk 2077", where you can't see the issue that good, compared to the fine bushes and trees in Hogwarts Legacy, but the other video isn't unfortunately uploaded, yet.
https://youtu.be/gX6UdVsZO9w
So it's probably your software or the codec I'm using. It would be really nice, if you could fix this issue, if its a problem on your side, because i really love your software. I also wrote a forum post in the MagicYUV forum, if it's an issue on their side.
Feel free, to ask me, anything you want, to help you with that issue.
P. S. Btw i'm using Bandicam v 6.1.0.2044 and MagicYUV 2.3.2 (Standard) - YUV 4:2:0 w/ Colorspace Rec.709 (All on "Auto") in 3440x1440 screen resolution to an Samsung 980 Pro M.2 SSD.
Edit: Seems like it's bandicam related. Because i tried "NVENC lossless" for reference and had the same issue.
Edit 2: You could see better what i mean, in my new 'Hogwarts Legacy' video. Look at 3:14 at the leaves of the tree:
https://youtu.be/Oo6yLBY4d3M
It's hard to spot on youtube, because of their shitty enkoder, which reduces the image quality a lot, unfortunately.
Greetings D4rk