Introduction · Configuration Bandicam window (DirectX/OpenGL recorder)



The Bandicam window allows the capturing of games/streaming videos that use the DirectX/OpenGL graphic technologies, as well as to carry out main settings related to Bandicam.

Ready to record

Bandicam - Record to ready
  •   1    The target can be selected (DirectX/OpenGL window or Rectangle on a screen)
  •   2    The information regarding the selected target is displayed
  •   3    When the target is ready to record, the 'Record' button can be clicked
  •   4    Setting of Bandicam can be made in details. See the Setting section
  •   5    The progress status of the record can be checked (Ready-Recording)
  •   6    The record progress time of the video, currently being recorded, can be checked
  •   7    The current recording file size and the recordable maximum size (Hard disk space) can be checked


Recording in progress

Bandicam - Recording in progress
  •   8    The Pause button for stopping recording temporary
  •   9    The Stop button for finishing recording (Hotkey F12)
  •   10    When the sound is set properly, the 'Sound bar' can be checked




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